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Layered battlefields added a sense of depth, and the use of parallax scrolling ... high watermark for sprite animation in fighting games, and for good reason: no other 2D fighter has ever looked ...
Early video game ... sprites. And many of the tricks used in that game can be used across platforms, to greater or lesser extent. On the NES games like VICE: Project Doom have excellent usage of ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game ... a built-in sprite animation editor, and a dedicated 2D renderer with things like layers/depth and parallax scrolling.
This little trick was the key to the parallax scrolling effect you'd see in games like ... creative warping, a 2D image could be changed into a pseudo-3D view, having 2D sprites move around ...
His design was fairly simple yet effective, he had personality, and his 2D side-scrolling ... that character sprites take up has been a big hangup critics have had with the game.
beautiful in a way that no modern game is. You can hardly blame us for being besotted. A scrolling fighter presented in detailed, sharp and artistically resplendent 2D sprites and backgrounds ...
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