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A sprite sheet (also called a "texture atlas") is a method of combining multiple images into a single file to improve performance and, in some cases, save memory and disk space. The key components are ...
7). static const float FRAMES_PER_SECOND = 12.0f; static const float TIME_PER_FRAME = 1.0f / FRAMES_PER_SECOND; static GLuint g_textureID = 0; // OpenGL texture handle static int g_texWidth = 0; // ...
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